XP Report 1

FYI - we are using the medium XP Advancement Rate:
http://www.d20pfsrd.com/classes/character-advancement
XP Note -
You have made it to Nyxmoot. In the wake of the general chaos there, people are more concerned, generally speaking, with mopping up than training. People should be able to find trainers for a reasonable fee (15 GP/Day per lvl being trained).

Character Development XP
<<<<>>>><<<<>>>>
Everyone has set up good back story and plot/motivation. If you have played, give yourself 100xp.

Chapter Progress
Divide XP into shares based on attendance.

Prologue

In Case of Fire
Create water...
775 of 1000

Catch you on the Jetty
Or the reptilian seagulls will...
350 of 350
BONUS: Extra 100xp to attendees for great coordinated use of class abilities

I wonder what is in that Back Room?
Supplies!
350 of 500

Investigating Port Barov
Oh, I'm sure the crazy weather and evil chanting are just part of the tourist industry...
250 of 1500

Chapter Progress
Ch I, P1

Who Hangs Wind Chimes in the Desert?

That would be my animated former friends and family...
750 of 1500

Unarmed, Badass, Giant Purple Platemail Wearer
People eating may or may not be on the table...
800 of 2000

The Path to Nyxmoot - Encounter!
When the Hyena laughs, the joke's on you...
50 of 500

The Path to Nyxmoot - Encounter!
In a dry, sandy hole, there hid a party...
200 of 1200 (and -1 Deedit)

The Path to Nyxmoot - Encounter!
A bleeding, Holey man...
300 of 300

Other Rewards
<<<<>>>><<<<>>>>
Chucky is getting his stipend owed to him at Port Barov. You are all staying in the pavillions of what remains of the Knights of Artur. (There are seven now, of the original fourteen, soon only six).

Everyone gets either a potion of cure light wounds, (3 doses) or a masterwork weapon of your choice (for protection). You can trade either of these items to someone in exchange for training.

In terms of available goods, what remains of the Kobolds have most basic equipment for sale, masterwork versions of non-metallic items, and some minor magical stuff (most of the heavy-caliber magic has been stolen, used up, or snapped up by surviving adventurers).

<<<<>>>><<<<>>>>


 
adventure_logs/dot/xp_report_1.txt · Last modified: 2009/10/12 10:08 by admin
 
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